Desktop Research: Developments in Technology

The initial listing of news clippings was culled from a variety of sources we monitor on a regular basis.

We'd love to see your press clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters-- - Sam Sam Jan 27, 2015. This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.

Recommended Reading


  • 3 District Share Their Telepresence Success Stories
    http://onlinelearningconsortium.org/news_item/3-districts-share-telepresence-success-stories/
    Telepresence technology is being used to help students avoid getting behind in class during leaves of illness, to allow students to take courses offered elsewhere without leaving their own campus, and to reach students who would normally have to travel long distances to reach a school, especially during inclement weather conditions. - crompton crompton Mar 25, 2016 - davidwdeeds davidwdeeds Mar 26, 2016 We used Google Classroom and Skype in Guatemala as preparation for possible no-school days due to mudslides or epidemics (yeah, it's a great country!). But this backfired. Teachers and students started thinking of online classes as only for emergencies, not for regular use.- oysteinjohannessen oysteinjohannessen Mar 27, 2016 It's a promising technology, but the points made on access and cost is very important for it is a major limiting factor for other countries. Also, we have to look at innovative uses, not just replicating current strategies or using such a powerful technology to make up for absence. It has huge potential for international collaboration and virtual field trips. - cristiana.mattos cristiana.mattos Mar 28, 2016 Telepresence can serve a variety of purposes across different environments/demographics/etc, but there are other implications around the larger notion of flipped and virtual learning that tie in here. For instance, what is the cost to put a wifi drop on a bus so students can get work done during commutes for sporting events? - brandon.olszewski brandon.olszewski Mar 28, 2016It starts with sharing our experiences. We are modeling a robust telepresence in our professional learning classes. We video conference with different tools to showcase ease of navigation and features. For example we connected our teachers with Nepris, a site for educators and learners to collaborate with scientists, technology experts, engineers and math professionals. Another example, is the Denver Museum of Nature & Science offers online, interactive learning and conversation with experts in professional fields such as scientists, anthropologists and archeologists. - mac65k mac65k Mar 28, 2016 Also, this article, reporting about VR from BETT, echoes all of the concerns of our colleagues above.- lmotta lmotta Apr 19, 2016 In Uruguay we are using telepresence to solve a problem of shortage of teachers of English and the need of universalization of learning English as a foreign language in primary schools. Together with the British Council we developed a model of teaching and learning with remote teachers and class teachers that is working quite well. Ceibal en inglésSecondary school students also have the possibility of having conversation classes through videoconference. Half of the schools in our country have Telepresence equipment and optical fiber to get a better connectivity. Without this elements students don´t get invoved and interaction is possible.

  • Adaptive Learnings Next Audience: Struggling K-12 Students
    https://www.mheducation.com/ideas/adaptive-learnings-next-audience-struggling-k-12-students.html
    As struggling K-12 students become one of the most pressing challenges facing the US education system today, researchers are exploring ways in which personalized learning can improve knowledge transmission inside the classroom. One of the most promising technologies is adaptive learning, which is proving to help overcome many of the challenges restricting K12 students from progressing in their studies.- mporter mporter Mar 23, 2016- kevin-johnson kevin-johnson Mar 23, 2016 - dsilva dsilva Mar 24, 2016- adrian_lim adrian_lim Apr 1, 2016 This article makes the case for the importance of adaptive learning in K-12, and clearly shows the data on the US situation, but does not offer solutions. Important documentation of the problem. - michael.lambert michael.lambert Mar 26, 2016 "In the fully adaptive classroom, teachers remain the single most important driving force in driving student success." - davidwdeeds davidwdeeds Mar 26, 2016 I like the possibilities, especially for teaching kids who are struggling with English, as many of my current students are.- oysteinjohannessen oysteinjohannessen Mar 27, 2016 This is one of the best uses of technology for the classroom. Feedback is crucial to progress and it fits well with the current measurements of learning. In Brazil we have 30 to 50 kids in the classroom. It is very unreal to think of enough manpower to help each one individually. Adaptive technology is certainly a great promise. Our problem is that we still have very few solutions available to us. - cristiana.mattos cristiana.mattos Mar 28, 2016 Ditto on articulation of the problem, but efficient solutions are complex since human learning is complex. I am skeptical that the cost/benefit trade of developing coded environments for effective adaptive solutions will ever surpass that of human mentors/teachers mediating that customization/adaptive piece. Learning Sciences offer insight here too. - brandon.olszewski brandon.olszewski Mar 28, 2016 Several schools in our district use some of the adaptive learning tools recommended such as Aleks and fits with comments I have heard from collaborations with Dr. Yong Zhao regarding the effective use of technology. He encourages us to apply digital tools where they best supports learning and provide a depth of data about the learning. His new book also takes a deeper dive into this issue, Never Send a Human to Do a Machine's Job: Correcting the Top 5 EdTech Mistakes by Yong Zhao (Author), Gaoming Zhang (Author), Jing Lei (Author), Wei Qiu (Author) - mac65k mac65k Mar 28, 2016 On reading the rticle I am encouraged and disappointed the same time. Encouraged that adaptive learning is coming to the fore, disappointed that the article dealt with the subject matter at a fairly shallow product provider (McGraw-Hill) level. Let's stop calling these students 'struggling'- it's demeaning. Let's start differentiating 'who' is this learner. Many international schools are getting onboard with WIDA (something our American cousins have been doing for a while!) It looks to establish the students strengths in the four domains of reading, writing, speaking and listening. Internationally it is still a work in progress but given time and the fact that the online assessment crunches the numbers for you- there is optimism. Caveat- WIDA is a tool to better identify how to differentiate for the learner. It is not ALEKSesque more so in part a curricula framework for the teacher to flesh out. - mtaylor mtaylor Apr 6, 2016- lisagustinelli lisagustinelli Apr 27, 2016
  • Adopting Virtual Reality for Education
    http://alchemylearning.com/adopting-virtual-reality-for-education/#
    Since making their debut in the 1990’s, virtual reality headsets have made monumental strides in technological advances that are peaking educational institutions interest. With some projects already underway, teachers are looking to the device as ways to foster unique experiences that promote creativity and increase collaboration among students.- mporter mporter Mar 23, 2016- kevin-johnson kevin-johnson Mar 26, 2016Some current K-12 application with Google and Alchemy but the promise is more in the future on this. The high price of the Oculus Rift was a sad surprise - we hoped for a $250 price tag! - michael.lambert michael.lambert Mar 26, 2016 "If VR changes the ways in which we socialize and entertain ourselves, it will surely impact the ways we educate ourselves and the next generation of learners." Again, adoption happens outside the 4-walled classroom, rarely morphing the analog classroom experience. - davidwdeeds davidwdeeds I share Kevin's dismay over the price tags! I bought my OR DK1 for US $300. Going to be hard for our school to afford the new stuff. I've started using plastic versions of Google Cardboard goggles. http://world.taobao.com/item/524056173379.htm?spm=a312a.7700714.0.0.fBrKFG#detail These promises have been made for 3D simulators and objects as well. Not only are the prices dismaying, but also I wonder about the scalability for large schools and classrooms. There are some potential uses such as virtual field trips, but again we have to see how the pedagogical strategies and the curriculum benefit from this experience. - cristiana.mattos cristiana.mattos Mar 28, 2016 Great point made here. In fact, there is not only a need for pedagogy, but also content variety. Passive field trips are not enough. See this typology of available content for VR. Indeed, the price of VR sets is still far from affordable for the majority of schools. However, Google cardboard is on its way to open the door to VR experiences to students worldwide. Also, some non-tech companies have started giving away boxes that can easily be transformed into VR sets (Coca-Cola https://www.youtube.com/watch?v=eamKy74n-vM or McDonalds https://www.youtube.com/watch?v=bnYg752URcE ), so VR sets will become accessible to anyone and more and more teachers will be experimenting with the educational use of VR in their classrooms. - arjana.blazic arjana.blazic Mar 30, 2016- jmorrison jmorrison Apr 1, 2016 Yes, see this article for a complete summary of the VR presence at ISTE 2015 last year.- len.scrogan len.scrogan Apr 1, 2016 At ISS we trialled Google Cardboard (Google has an office in Singapore) about 4 months ago. The 'aha' moment when the system 'lit up' is a reason why we are the lucky ones being teachers. Every group of students were engaged and entranced. First time round we: explored oceans; went on an adventure with the Mars Rover (an actual story of what evolved at the time to the rover); visited CERN (which one of our teachers familiar with CERN could guide the students through); and went to places just because. Was it fun? Yep. Was it educational? Yep. Does it transcend language ability? Yep. Does it transcend learning needs? Yep. Is there depth of learning and sustainability once the 'aha' factor fades...not sure. Like most excursions- it needs a purpose, student learning outcomes, tie in with the curriculum etc but I have got to say- seeing how much a diverse range of students embraced the activity made it worth it! - mtaylor mtaylor Apr 6, 2016

  • VR Wearable Offers Scalability- guyl guyl Mar 27, 2016
    http://issuu.com/ilanmichalby/docs/mindcet_mag?e=0/11141751 (pages 4-5)
    VR has been a promising but inaccessible technology which is quickly changing with the introduction of wearable technology. - guyl guyl Mar 27, 2016The EdTech world is exploring different VR environments. Interesting thoughts on the impact of VR on teaching and learning - of course, the "wow" effect is not enough, but it can be motivating. - arjana.blazic arjana.blazic Mar 30, 2016 We've partnered some classes of the traditional Home Ec which includes some sewing experiences VR to design clothing or wearables that light up or reflect or do something that is programmed. For example,
    - mac65k mac65k Mar 30, 2016 - len.scrogan len.scrogan Apr 1, 2016 Yes, wearable VR technology is quite the bandwagon these days. And did you know that a clear 21% of the students in my undergrad classes cannot view it comfortably, it at all? Here's why. The good news is that VR is not bad for you. It just highlights the problem when a child has a vision issue. - davidwdeeds davidwdeeds Apr 25, 2016
  • Bringing Teachers to the Heart of VR Product Development - guyl guyl Mar 27, 2016
    http://mindcetvr.strikingly.com/blog/vr-education-summit-at-sxswedu
    In order to develop VR products that are relevant to current education needs, specific methodologies are being developed to facilitate educators' contributions. - cristiana.mattos cristiana.mattos~ Now this article comes closer to how VR can become part of the educational setting. Including teachers in the development is essential. From kim: Agreed! We desire our learners and educators to construct meaning of our world through real world experiences, to be creators as well as consumers of information and sharing their understanding of how things work as well as how they make sense. The diverse reflections add to our collective perspective as learners. One of our EdTech Facilitators designed a GOPro1.JPGIMG_0088.JPGholder and printed it off our 3D printer to encase six GoPro. Our educators can check it our from our district catalog of Digital Tools. The teacher and learners can then use the 360degree video footage to create their own VR learning experiences, asking the deep questions for guided exploration and creating an online collaborative learning space for others to access the VR creations, reflect and add to our collective perspective. Recently he co-created a project to support a geology lesson - see images from the filming. We are adding this to a "Our Town" learning opportunities to support 2nd grade, 4th grade and 8th grade social studies research about our local history in comparison to state, nation and global perspectives.- mac65k mac65k Mar 29, 2016 Thanks, Kim. Excellent examples of how to use VR to create content, not just passively consume it. - arjana.blazic arjana.blazic Mar 30, 2016- jmorrison jmorrison Apr 1, 2016 Yes, educators need to be brought directly into the content creation space; right now you see mainly the ideas of museums, techies, and geeks; teachers will influecne this in the right way. See this link for a new low cost tool for content creation in classrooms- len.scrogan len.scrogan Apr 1, 2016 - davidwdeeds davidwdeeds Apr 2, 2016
  • Augmented Reality: Enabling Learning Through Rich Context
    http://www.forbes.com/forbes/welcome/#2715e4857a0b5d95c63f4fcd
    Augmented reality has potential to improve learner collaboration by bringing greater contextual information into online learning spaces, combining the affordances of in-person communications with flexible digital delivery.- shorr shorr Mar 22, 2016 - crompton crompton Mar 25, 2016 - davidwdeeds davidwdeeds Mar 26, 2016 - cristiana.mattos cristiana.mattos~ - arjana.blazic arjana.blazic Mar 30, 2016- jmorrison jmorrison Apr 15, 2016
  • How Virtual Reality Can Enhance STEM Education
    http://www.learningliftoff.com/how-virtual-reality-can-enhance-stem-education/#.Vtusz5MrJn6
    With its ability to transport students outside the classroom while still remaining inside the physical boundaries of the school, virtual reality is becoming a major component of STEM education programs; this article exposes multiple uses of VR within STEM education.- mporter mporter Mar 23, 2016 - kstubbs kstubbs Mar 30, 2016 - kathyschrock kathyschrock Mar 25, 2016 - kevin-johnson kevin-johnson Mar 26, 2016Yes, VR for K-12 "virtually untapped" - need to wait on this. - davidwdeeds davidwdeeds No need to wait! See "Virtual Worlds Making a Comeback!" below. ;)- oysteinjohannessen oysteinjohannessen Mar 27, 2016 - guyl guyl Mar 27, 2016 Virtual Reality is providing significant learning opportunities for understanding misconceptions specially in science related subjects. - cristiana.mattos cristiana.mattos~ This seems very promising. I would just keep in mind that for teaching STEM hands on is just as important. I would use VR for things you can't normally do due to safety issues or time limitations. I agree that VR offers promising advancements, but I'm concerned that with the cost of equipment & training, equity may be a major concern here. - brandon.olszewski brandon.olszewski Mar 28, 2016 VR is on the rise; thus, we need to build platforms. Look at what YouTube has done for education as well as other web-based applications used by students. - michael.lambert michael.lambert Mar 28, 2016- jmorrison jmorrison Apr 1, 2016- len.scrogan len.scrogan Apr 1, 2016 Just to temper the incredible hyperbole associated with the VR movement in education, we had best read the analysis of a scientist. Just to put this all into perspective.

  • The New Face of Personalized Learning is a Computer- shorr shorr Mar 22, 2016- RollandK RollandK Mar 23, 2016
    http://www.educationdive.com/news/the-new-face-of-personalized-learning-is-a-computer/405126/
    Material elements, like textbooks and paper, are slowly being phased out of the classroom with the rise of education technology. This article explores uncertainties teachers are beginning to experience about their role in the class. - Sam Sam Mar 26, 2016 - davidwdeeds davidwdeeds Mar 26, 2016 Adjusting Your Teaching to Increasingly Powerful Technology: http://teachthought.com/the-future-of-learning/the-impact-of-technology-on-curiosity/ - cristiana.mattos cristiana.mattos~If you consider teaching limited to content learning, this is one way to go. But education in a broader sense includes so much more. This is just one small piece of the puzzle. / Effective computerized adaptation of learning would be excellent in areas where goals are well defined, such as learning learning basic algebraic principles. But those algorithms & options need to be based on sound research about how people learn - educating teachers about these ideas is difficult. - brandon.olszewski brandon.olszewski Mar 28, 2016- lisagustinelli lisagustinelli Apr 27, 2016
  • These Two School Districts Are Teaching Through Virtual Reality
    http://fortune.com/2016/02/25/school-districts-teaching-through-virtual-reality/
    Nearpod partnered with 360 Cities to add interactive panoramic images and virtual reality content into its existing lesson plan marketplace for K-12 to create virtual field trip lessons, including first-person tours of the ancient pyramids of Egypt, the caves on Easter Island, the marine biomes of the Great Barrier Reef, Mars, patriotic landmarks across the U.S., and the tallest buildings in the world in Dubai.- mporter mporter Mar 23, 2016- kevin-johnson kevin-johnson Mar 26, 2016Is Nearpod only available in California? I have Google cardboard and have used with Android phone but underwhelming. - davidwdeeds davidwdeeds Mar 26, 2016 Google Expeditions: http://www.wired.com/2016/01/google-brings-its-vr-field-trips-to-more-schools/ Cool stuff, but yes, sticking a phone into a Google Cardboard is nowhere near the OR experience! - cristiana.mattos cristiana.mattos~ Now this is an article that has the right perspective on why VR could improve education. I would be very interested in seeing this curriculum. Again the technology is still only accessible to few. / I have to admit that this is very cool. I want to go. - brandon.olszewski brandon.olszewski Mar 28, 2016 Our district hosted a Super Connected conference January 23, 2016 with a few sessions on Google Cardboard, Discovery Education VR app, Google Expeditions and the fire has been lit to incorporate simulations into learning experiences. The Google Expeditions includes a teacher app to control the pacing and delivery of the experience. We found it helpful for showcasing possible uses of VR into learning with thoughtfully prepared questions to make the tour more meaningful. Google provided depth of questions for levels of abilities: Beginner, Intermediate and Advanced depth of knowledge on the topics. - mac65k mac65k Mar 28, 2016- jmorrison jmorrison Apr 1, 2016 IF you would like to see some of the actual uses for VR now occurring in VR, see my article, , soon to be published. - len.scrogan len.scrogan Apr 1, 2016
  • Unlocking the Code for Robotics in the Classroom
    http://www.edutopia.org/blog/unlocking-code-robotics-in-classroom-julia-dweck
    The advent of free online coding tutorials coupled with more accessibility to technology is moving the field of robotics inside K12 classrooms. Benefits of this active learning pedagogy include a multi-sensory approach to education that facilitates a more hands on, rigorous environment for students to develop their imagination.- shorr shorr Mar 22, 2016- kevin-johnson kevin-johnson Mar 26, 2016Yes, this can work. My son (in Japan) age 9 attended two one-day workshops and the Japanese instructor got kids quickly into coding. We have mindstorms at our school, and I helped run a Scratch and Mindstorms club two years ago. - michael.lambert michael.lambert Mar 26, 2016 This is certainly happening in the international schools in Asia. - Sam Sam Mar 26, 2016 - davidwdeeds davidwdeeds Mar 26, 2016 Lego EV3 kits are the best, but at US $300+ each, they're too expensive for us. Yes, I am obsessing over prices: budgets are tight. We're considering Arduino and Raspberry Pi kits as cheaper alternatives. Plus you can do lots of other cool stuff with them. Only caveat: Arduino programming is tough for younger kids. http://www.robotshop.com/en/arduino-kits.html
    https://www.raspberrypi.org/blog/tag/robots/ http://theconversation.com/five-reasons-to-teach-robotics-in-schools-49357 - cristiana.mattos cristiana.mattos Mar 28, 2016This is big in Brazil as well and is becoming a great entry to introducing STEAM and Maker activities.- jmorrison jmorrison Apr 1, 2016- lisagustinelli lisagustinelli Apr 27, 2016
  • Zuckerberg Confirms Facebook is Working on Augmented Reality
    http://techcrunch.com/2015/10/07/the-next-next-platform/#.iabkewk:lB8L
    As augmented reality technologies progress, Facebook’s immense data stores and facial recognition capabilities present opportunities for future applications that layer targeted information into users’ daily lives.- shorr shorr Mar 22, 2016- kevin-johnson kevin-johnson Mar 26, 2016AR by Facebook - is it going to cost a fortune like their VR Oculus? - davidwdeeds davidwdeeds Mar 26, 2016 You can bet the "targeted information" will include ads. ;)- oysteinjohannessen oysteinjohannessen Mar 27, 2016 Will be interesting to see if this is another fad or anything substantial - cristiana.mattos cristiana.mattos Mar 28, 2016There is always the issue of commercializing education. We have to watch cautiously this development and who are the players.
  • How Virtual Reality Can Close Learning Gaps in your Classroom (added by Shorr)
    https://www.edsurge.com/news/2015-09-07-how-virtual-reality-can-close-learning-gaps-in-your-classroom
    Virtual Reality may be the type of educational breakthrough that comes along once in a generation, heralding a tectonic shift toward immersive content for teaching and instruction- shorr shorr Mar 22, 2016- dezuanni dezuanni Mar 24, 2016 - dsilva dsilva Mar 24, 2016 - kathyschrock kathyschrock Mar 25, 2016- kevin-johnson kevin-johnson Mar 26, 2016Yes, it may be a tectonic shift - BUT not yet. - michael.lambert michael.lambert Mar 26, 2016 Great article! "Virtual Reality is anything but rote memorization. It offers a new type of discovery and organic exploration to encourage lifelong learning." - davidwdeeds davidwdeeds Mar 26, 2016 Don't want to drive you nuts touting virtual worlds, but they're great for virtual field trips, teaching CAD and programming, etc. The annual Virtual Worlds Best Practices in Education Conference just ended: http://vwbpe.org/ - cristiana.mattos cristiana.mattos Mar 28, 2016 VR has lots of potential, not only for STEM, but also for other subjects and skills development, e.g language learning, writing, developing speaking skills, collaboration. I'm thinking, students use a cheap VR set with a smart phone, go on a virtual trip or visit a museum, then talk about exhibits or collaboratively write a descriptive essay. This is definitely more motivating and inspirational than it would be without a VR set. - arjana.blazic arjana.blazic Mar 30, 2016Feedback from teachers was that their AP students were less likely to succeed as well at VR, sub pops succeeded the best.- jmorrison jmorrison Apr 1, 2016
  • Drone Programming. Don't just fly drones, use them to teach programming! You can get, e.g., Parrot Rolling Spider minidrones for less than US $100. Use the free Tickle app to get kids programming their flights. This is selling both drones and programming at our school! https://tickleapp.com/ http://www.edudemic.com/drones-classroom-can-happen/ - davidwdeeds davidwdeeds Mar 26, 2016- oysteinjohannessen oysteinjohannessen Mar 27, 2016- cristiana.mattos cristiana.mattos~Any type of programming is good for developing logic and planning skills, as well as language skills. Drones are highly attractive to kids. /// I think that computational thinking needs to be the centerpiece of coding programs for the learning to be effective and widespread. Otherwise, you may only snag the kids who are inclined towards CS to begin with, AND the implications of coding and using computers effectively may be under-developed. - brandon.olszewski brandon.olszewski Mar 28, 2016
  • Virtual Worlds Making a Comeback! Virtual reality? Uh, yeah...some folks have been doin' it for a decade! Look for people to discover...or rediscover...virtual worlds such as OpenSimulator! https://www.iste.org/explore/articleDetail?articleid=395&category=In-the - davidwdeeds davidwdeeds Mar 26, 2016
  • 3D Printers in Schools, Homes Next? Makerbot is putting 3D printers in U.S. schools, with hopes of getting them into homes next. http://fortune.com/2015/09/25/makerbot-3d-printers-in-schools/ Nearly all our schools house 3D printers, at 1 high school students this week unvield a prostetic arm they designed then printed on their 3D printer for a classmate. I think with the low cost and high wow factor the 3D printers are going to make big inroads into schools.- digitalroberto digitalroberto Mar 30, 2016 China made a big promise last year re: public schools. Can't find updates to see how this is working out:
    http://3dprint.com/56699/china-3d-printers-schools/ Still not big in Chinese international schools because of the cost, but, e.g., our foundation is considering ordering in bulk from a local manufacturer (AnyPrint, in Qingdao) to offset costs:
    http://3dprint.com/109668/3d-printing-future-of-china/ - davidwdeeds davidwdeeds Mar 26, 2016This technology is becoming more accessible and cheaper. This type of fabrication seems like a big trend and it's a good idea to get kids ready for it. - cristiana.mattos cristiana.mattos Mar 28, 2016
  • Games Development: Leap Forward. Game Maker, Game Salad...been there, done that. Unity is still fantastic, but a bit daunting for younger kids. But check out GameGuru: https://www.game-guru.com/ Just US $20 a seat. Haven't used it in a class yet, but "focus groups" love it! - davidwdeeds davidwdeeds Mar 26, 2016 We are seeing a few new platforms for game development by local companies here in Brazil. They are made easier to help kids into this world. - cristiana.mattos cristiana.mattos Mar 28, 2016
  • Digital/Device Mesh, Smart Machines and the New IT Reality. This is geeky-cool stuff! Ties in with the Internet of Things and the "ecosystem" release concept of hardware/software. http://www.gartner.com/smarterwithgartner/top-ten-technology-trends-signal-the-digital-mesh/
    http://www.teachthought.com/pedagogy/6-rising-technology-trends-in-public-school-classrooms/ - davidwdeeds davidwdeeds Mar 26, 2016 - cristiana.mattos cristiana.mattos Mar 28, 2016
  • Makerspaces, Wearables/Hearables. No one needs to be "sold" on Makerspaces, but outfitting them for "low to no cost" remains challenging. https://campustechnology.com/Articles/2016/01/13/9-Ed-Tech-Trends-to-Watch-in-2016.aspx?Page=1 Folks are already talking about "wearable fatigue," but I'm hearing a lot a about hearables. ;)
    http://www.wired.com/insights/2014/10/hearables/ - davidwdeeds davidwdeeds Mar 26, 2016 My vote is for encouraging Makerspaces! - cristiana.mattos cristiana.mattos Mar 28, 2016- adrian_lim adrian_lim Apr 1, 2016- jmorrison jmorrison Apr 1, 2016
  • Digital Use Divide vs. the Digital Divide. Just having the technology isn't enough. http://www.brookings.edu/blogs/techtank/posts/2016/01/28-real-digital-divide-educational-technology-brotman
    Talked about in, among other sources, this year's National Education Technology Plan: http://tech.ed.gov/files/2015/12/NETP16.pdf Also, using technology for not just Personalized and Blended Learning, but also Agency in Learning (user making choices). - davidwdeeds davidwdeeds Mar 26, 2016 - cristiana.mattos cristiana.mattos Mar 28, 2016- lisagustinelli lisagustinelli Apr 27, 2016
  • Games-Based Learning on steroids: Project EVO for ADHD kids. http://www.medicaldaily.com/project-evo-first-prescription-strength-brain-game-aims-help-kids-adhd-359016 And using AI/robots for autistic kids:
    http://frogdesign.com/techtrends2016/ So now I can call using Minecraft in the classroom "therapy." ;) Seriously, over the years Special Needs Counselors have been fascinated by the fact that kids who can barely maintain focus for five minutes with a regular lesson are enthralled by games, including...you guessed it... virtual worlds. ;) - davidwdeeds davidwdeeds Mar 27, 2016 I see a lot of progress when we encourage new pedagogical practices where active learning is involved! - cristiana.mattos cristiana.mattos Mar 28, 2016 I don't personally understand the strong allure of game-based learning (maybe I'm too old!), but I have seen it work very effectively, including for children with disabilities. This is very promising. - brandon.olszewski brandon.olszewski Mar 28, 2016
  • Bite-Sized Learning involves eLearning, mLearning...online learning...but now it's Micro Learning. http://elearningindustry.com/bite-sized-learning-future-of-elearning - davidwdeeds davidwdeeds Mar 27, 2016 More on micro learning and nanodegrees: http://www.digitalistmag.com/future-of-work/2016/03/15/transforming-learning-starts-today-04082661- adrian_lim adrian_lim Apr 1, 2016
  • Gesture-Based Learning. http://www.emergingedtech.com/2015/12/gesture-based-learning-with-interactive-play-platform-from-motionmagix/ - davidwdeeds davidwdeeds Mar 27, 2016
  • Disintermediation and Tangible Computing. Gotta love this website: http://www.envisioning.io/education/ - davidwdeeds davidwdeeds Mar 27, 2016 I love the idea that disintermediation could work, freeing up teachers' time. But I'm not sure the "reading station" against the back wall with the desktop headphone stations are effectively supporting low-level learners...would want to see the data on that. - brandon.olszewski brandon.olszewski Mar 28, 2016
  • Ambient Intelligence. Not just adaptive or augmented, but anticipatory too. Cool stuff. http://www.ics.forth.gr/ami/education/ - davidwdeeds davidwdeeds Mar 28, 2016
  • Student Engagement - bringing it back to the basics... but it's an interesting article on the topic. Note the article requires a log in - kstubbs kstubbs Mar 30, 2016
  • Learning Spaces. Something I don't see addressed above, but has been a prominent leitmotif at almost every conference lately (especially at SXSW, InfoComm, FETC) is the notion of redesigning learning spaces; We are seeing a continued push toward the transformation of classroom learning spaces, with an emphasis on collaboration. See its prominence in the 2016 NETP. - len.scrogan len.scrogan Mar 31, 2016 See this I wrote on the topic, with many useful links and whitepapers. - davidwdeeds davidwdeeds Apr 2, 2016
  • Device Management. Device management solutions continue to spread like wildfire. It seems almost everyone has partnered up with solutions to manage, broadcast, share or observe device displays: projector companies, document camera companies, hardware companies, software companies—they are all getting in the device sharing game. The challenge is ‘noise’: it is difficult for educators to compare features, vet claims, and understand the technical limits.- len.scrogan len.scrogan Mar 31, 2016 We're looking at Apple School Manager:http://www.apple.com/education/it This is an important issue for schools. - davidwdeeds davidwdeeds Apr 2, 2016
  • TEDxTalk Related to Improved Data Visualization
    http://tedxtalks.ted.com/video/Why-data-should-be-over-the-cou
    This impacts the data “Visualization Technologies” topic under Research Question One, as visualization technologies cannot be effective unless those using them follow best design practices (e.g., making data “over-the-counter” so it can be easily understood and used). - drjrankin drjrankin Apr 7, 2016 - davidwdeeds davidwdeeds Apr 25, 2016